Jan 03, 2016 Using more than 2 Bahamut weapons will decrease your damage regardless of if it will buff all the races in your party, if this is the case it is advised to use Normal Weapons instead or stick with at least 3 characters that can benefit from your 30% Attack weapon. The Division Series: A Primal Primer An Extension To Your Grid Variety This guide is made to break down Free to Play (F2P from here on) and Pay to Win (P2W) Primals on a basic level.
Attack Types: Normal Attack | Critical Attack | Charge Attack
Other Damage Types: Plain Damage | Bonus Damage | Supplemental Damage Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines
You may want to hit up one of the beginner guides around the net, or the gbf wiki. The short answer is, raw attack stats only make a small difference. The majority of your damage comes from leveling up those weapon skills. Farm some Omega SSR weapons with boost to attack skills, level up those skills to lvl 10, and watch your damage climb really fast. Welcome to G weapon fan page where we promote g weapons music.In this page we also come up with new ideas on how we can improve. Welcome to the online store www.afg-defense.eu of company afg.sk, Ltd., where we have prepared for you the largest selection of OTC weapons for fun and sport such as gas guns, ammunition, bows, crossbows, air guns, airsoft, pistols, revolvers as well as weapons and equipment intended for self-defense such as stun guns, expandable baton, defensive spray, brass knuckle and other products.
Damage is the amount of harm that is inflicted with attack-oriented skills and debuffs.
Attacking[edit | edit source]
Attacking deals damage to your enemies. Once all the Health Points of your enemies drops to 0, you win. Dealing more damage allows you to contribute more in Raids. The most common method of dealing damage is through Attacks.
Damage Types[edit | edit source]
Every single damage source in the game has a type and a subtype.
Elemental[edit | edit source]
Elemental damage is the default type of damage dealt. It is generally the same element as the damage source. It can be mitigated by character buffs such as Phalanx, and can be reduced or amplified by elemental weaknesses or resistances.
Plain[edit | edit source]
Plain (or White) damage is a special type of damage. It can not be mitigated by any status effects. It is often seen through turn-based damage debuffs, special skills, or enemy Charge Attacks. The only known exceptions are turn-based damage debuffs, which can be mitigated with a shield.
Damage Subtypes[edit | edit source]Dynamic[edit | edit source]
Dynamic damage is the default subtype of all damage. Dynamic damage has +/- spread post-damage calculation, and is often unwritten due to the large quantity of dynamic damage sources in the game.
Static[edit | edit source]
Static damage is the only other subtype of damage in Granblue Fantasy. Static damage has pre-defined damage values and does not have any kind of damage spread. Most player's first encounter with static damage is Proto Bahamut's Skyfall, which does 9,999,999 static Dark damage - requiring a 100% Damage Cut to survive.
Cap[edit | edit source]
The damage cap is an upper limit on how much player-inflicted damage can be dealt in various circumstances, before damage spread is applied. In general, each instance of normal attack damage is softcapped to 420,000 damage. Attacks such as Charge Attacks and Chain Bursts are softcapped to 1,700,000 damage. After this threshold, excess damage is reduced from 30% to 99%, depending on how much overflow from the softcap. Buffs such as Echo count as their own separate damage instance. Skills and damaging debuffs such as also has their own individual damage cap.
There are various ways to temporarily increase the damage cap, such as the summon or Ferry's Grausam skill. Most notably, the Hawkeye skill Crack Shot II and similar Break Assassin or OD Assassin skills raise the normal attack damage cap to 1,160,000 damage.
Formula[edit | edit source]
The basic damage formula is as follows:
Damage Dealt = (100-s)% * Skill Multiplier * Damage Spread% * ATK * Critical Hit Bonus (if attack is Critical) / ( + (Victim's Defense + Buffs))
ATK = Base Attack * (Normal Multiplier * Omega Multiplier * Ex Multiplier * Elemental Multiplier)
Offensive Factors[edit | edit source]Skills[edit | edit source]![]()
Each instance of damage in the game has its own multiplier. Normal attacks have a multiplier of . Skills generally have their multipliers written in their tooltips.
Normal[edit | edit source]
Formula:
(1 + ((Normal Multiplier * Normal Summon Multiplier) + Bahamut Weapon Skills + Character Summon Multiplier + In-combat Buffs)) * (1 + (Normal Enmity Multiplier)*(Normal Summon Multiplier))
Normal damage and enmity multipliers are gained from using Normal Weapon Skills.
Normal Summon multipliers are gained from using summons such as or .
Bahamut Weapon Skills can be gained from Bahamut Weapons, up to a cap of 50%.
Character Summon Multiplier is gained from summons such as or .
Buffs can be gained from Status Effects.
Omega[edit | edit source]
Formula:
(1 + (Omega Damage Multiplier * Omega Summon Multiplier))*(1 + (Omega Enmity Multiplier * Omega Summon Multiplier))
Omega damage and enmity multipliers are gained form using Omega weapons.
Omega Summon Multipliers can be obtained by using Omega summons.
Ex[edit | edit source]
Samples:
Formula:
1 + Ex Skill Multiplier + (Mysterious Skill Multiplier * Mysterious Summon Multiplier)
Ex skills, colloquially known as Unknown skills, can be obtained from weapons such as .
Mysterious multiplier for the Idolm@ster collaboration event weapons can be boosted using .
Elemental[edit | edit source]
Formula:
1 + Elemental Affinity + Elemental Summon Multiplier + Elemental Buffs
Elemental Affinity is determined whether the victim's element is weak, neutral or strong to your element. These values are -0.25, 0 and 0.5 respectively.
Elemental Summon Multiplier is obtained from using summons such as .
Elemental Buffs are bonuses to element-based damage such as .
All entities in the game have an Innate Defense value, which determines the entity's resilience to damage. The most common defense value is 10. This stat can be modified by buffs such as and Elemental DMG Lowered buffs. It can't be lowered by more than 50% of its base value against enemy NPCs. Damage types such as Plain damage and Static damage generally ignore defense, and sometimes ignore .
Retrieved from 'http://gbf.wiki/index.php?title=Damage&oldid=242675'
Black Ops 4 Blackout's best guns are always going to be a contentious topic, especially as there are no hard, datamined stats to go from just yet in Blackout mode - meaning so far it's good old fashioned personal experience and taste that decides that list.
That said, we do have some stats from the community for weapons in multiplayer, and so we've listed those full Black Ops 4 weapon damage stats for multiplayer below.
For Blackout meanwhile, we've put some time into both the beta and the full launch of the Black Ops 4 battle royale mode, and scoured the community for their opinions on personal favourites, too. Below, you'll find our picks for the best weapons and guns in Blackout so far, and why.
Black Ops 4 weapon damage stats for multiplayerGbf Specialty Weapon Dmg Review
As we mentioned above there aren't any hard stats for Blackout mode just yet, but we do have these stats below for regular Multiplayer mode, thanks to the hard work of community members like Kitsunekinder on the Black Ops 4 reddit, for instance, who was one of our sources for the info below.
Black Ops Multiplayer Sniper and DMR damage stats
Black Ops Multiplayer Assault Rifle and LMG damage stats
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Black Ops Multiplayer SMG damage stats
Black Ops Multiplayer Shotgun and Rocket Launcher damage stats
Black Ops Multiplayer Sidearm damage stats
Black Ops 4 Blackout best guns and weapons
While Black Ops 4's weapons can seem pretty similar at first, at least compared to most other battle royales, there are of course plenty of things that make one weapon stand out over another.
Below, we've plucked out a selection of weapons that we think are generally the best for you to build around when kitting up in battle royale. That means they're not crate or zombie exclusive - they're all available to just be picked up in the standard way, albeit at differring levels of rarity - and using them won't leave you too heavily skewed towards one specialism like long or close-range damage.
SDM
Category: DMR Rarity: Rare Fire Mode: Single (Semi-Automatic)
As a DMR, the SDM can't be used as a fully automatic weapon, but that doesn't mean it isn't still useful in medium range encounters. In fact, it's fantastic, with a higher damage than the already satisfaying Auger and a solid rate of fire if you fast-tap the fire button.
It's particularly effective at medium-to-long range, where you'd be tying to single-tap your assault rifles anyway, and with solid attachments its a fantastic, flexible alternative to a sniper rifle.
Spitfire
Category: SMG Rarity: Uncommon Fire Mode: Full Auto
Great for coupling with a DMR or Assault Rifle, the Spitfire is our pick of Blackout's SMGs. It has the highest rate of fire out of all of them, but still a good amount of damage per bullet. There's some recoil, but in close-quarters play at the start or very end of a game that's less of an issue than at longer distances - plus, Call of Duty's recoil is considerably lower than in other battle royales in general.
It's not so hot at anything but short ranges though, so only use it in gunfights at less than about 80 metres' range.
Vapr-XKG
Category: Assault Rifle Rarity: Uncommon Fire Mode: Full Auto Gbf Specialty Weapon Dmg Build
Arguably the best Assault Rifle, and with Assault Rifles being the most versatile weapons that makes it arguably one of the best all-round weapons too. It's had a damage nerf from the beta, it seems, but still kicks out a solid punch and handles very nicely. Our pick of the games various ARs.
KN-57
Category: Assault Rifle Rarity: Uncommon Fire Mode: Full Auto
An alternative Assault Rifle, the KN-57 is Call of Duty's version of an AK-47. If you're used to the AKM of PUBG you'll know what that means - a slower rate of fire than most ARs, but higher damage per hit. It's noticably higher in the KN-57's case, so if you prefer a harder-hitting but slower-firing rifle this is the one for you, and a very solid option all-round.
Gbf Specialty Weapon Dmg 2017
Paladin
Category: Sniper Rifle Rarity: Rare Fire Mode: Bolt Action Gbf Specialty Weapon Dmg 2
Sniper Rifles are extremely reliant on your own skill - but if you're good, they're the best you can get. The Paladin is the community's choice for the best of the bunch, and ours too, with its slow bolt action more than made up for with enormous damage and minimal drop-off at range. The bullet speed also seems to be extremely fast - we don't have official numbers, but the amount you need to 'lead' your shots by at range doesn't seem to be as far as Sniping in other battle royales, which again makes your life easier.
Gbf Specialty Weapon Dmg Free
It's rare though, and you'll need to couple it with something more flexible like an Assault Rifle, but it's worth it if you can make your shots count.
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